I developed a prototype of Hovercar Racer as part of the Bachelor of Games and Interactive entertainment at QUT.
Hovercar Racer is a non-linear multiplayer racing game where players must race to gather 75 points by passing checkpoints scattered across an open environment, and then being the first back to the finish zone. Inspired by Matthew Reilly's book of the same name.
Roles: Creative Director, Gameplay Programmer, Environment Artist, Level Designer
Platform: Unity 5 and Photon Networking
Team: Elliot Gray, Malcolm Yeo
Players start and finish the race in the middle of a large completely open landscape.
It's up to the player to pick a route they think will net them the points they need to win, while allowing them to still get back to the finish in first place.
Players might choose to stay close to the finish and pass through many small scoring checkpoints, or instead they could go straight for the outskirts where the checkpoints are worth so many points they'd only need to pass through a couple to reach the cap.
Developed for "Advanced Game Design" (inb281) my game won the award for Best Game at the end of year showcase, as judged by faculty and other attendees.