Hi, I’m Elliot, a Gameplay Engineer, currently working with the amazing team at Sledgehammer Games on Call of Duty.
I love making games; I’m especially passionate about devising effective and intuitive solutions to human problems- whether it be creating an excellent experience for a player, or a fellow developer.
Check out some of my favorite personal projects below, or my blog and twitter for more recent insights into my development interests and passions.
Bachelors Degree in Games and Interactive Entertainment (QUT 2016) with Distinction.

Featured Work

Role: Senior Gameplay Engineer
Engine: Custom Tech (C++)
Titles: Call of Duty: MW3, MW2, Vanguard
Description: 2021 - Present. SP/MP Gameplay and Tools

Role: Game Programmer
Engine: UE4 C++, Blueprint
Shipped: Submerged: Hidden Depths, Stadia, 2020
Description: Generalist programmer on a wide array of systems and features.

Role: Developer and Technical Artist
Engine: UE4 C++
Description: High quality physical foliage interaction for unreal.
True physics + ultra lightweight shader interaction.
Cover entire fields and countrysides with interactive plants.
Supports any foliage + vanilla unreal foliage toolset.

 

Role: VR Developer (Contractor)
Engine: Unreal Engine 4, Blueprint
Description: High End VR and Daydream Shopping experience for Mountain Designs

Role: Sole Developer
Engine:
UE4 C++
Description: Plugin that adds designer friendly, optimized, and beautiful interactive water, with interactive caustics, to any ue4 project. Available on the Epic Marketplace

Role: Gameplay Programmer, Gamerunner
Engine: Unreal Engine 4, C++
Description: Team Objective Arena Racer. PC Game
Shipped on Steam 2018

 
 

Featured Blog Posts

 

The VR future is bright for the narrative genre

Distance Field blending: How, why, and why not?

Deep dive into some of the how’s/why’s of my interactive water plugin!