Running the UE4 editor in HDR - yes it's actually a thing! by Elliot Gray

Couldn’t find anything when searching online so thought someone might need to hear this - you can actually run the ue4 editor in HDR if you have an HDR monitor (thanks for the tip Jack Knobel!). Definitely does live up to it’s categorisation as ‘experimental’ though haha.

It doesn’t appear to be a complete 1:1 representation of what you’re going to get in a packaged game. UI for example doesn’t respond at all to composite mode commands), but it’s definitely better than having to tune lighting completely blind.

It’s in Experimental Editor Preferences. Of course. Tick the box. You know you wanna.

Bouncy Ripples (Physical Ripple Reflection in UIWS) by Elliot Gray

A few months ago I released a free update to UIWS adding support for physical ripple reflection. I plugged it alot on twitter but for the sake of discoverability, thought I’d drop this update in here too! Please enjoy this lovely wistia embedded video below of the ripple reflection in action.

Really quite proud of myself for working out how to do this nifty little feature. It makes a huge difference to the believability of a dynamic, living world - though subtle at times after you’ve played a game with it and go to one without it, you notice.

We can all actually thank Division 2’s devs for inspiring this feature. I played that game and had a moment but quickly got to working out HOW DID THEY DO THAT. Got a bit busy after the proof of concept, but here we are, finally. Now you can make The Division 2 too.

Here, have another video :)

Free Project: Distance field terrain blending by Elliot Gray

It’s been awhile since I wrote the blog post on terrain blending with distance fields. Been a busy six months but I’ve had enough requests to elaborate that I thought I’d set aside the time to package it up and just give you all the project files.

I do recommend checking out the original post and video because it’s definitely not a perfect solution, but while I work on … things… I thought maybe this could be handy for some of you :)

You can grab the project files from my google drive.

Enjoy,
Elliot