Unified Interactive Physical Foliage
UIPF delivers beautiful and efficient interactive foliage for any game - from massive fields of swaying grass, to interactive hanging vines, bendy plants, and even trees.
Designed from the ground up to work with UE4’s foliage tools, UIPF is designer and artist friendly, supports all your own foliage, and comes with a library of high quality interactives you can use in your games.
Features
Efficient and stunning foliage interaction for any project
Works with all existing assets and the various Unreal foliage tools
Hybrid true physics and shader-driven interaction
Pivot painter 2.0 based wind and interaction supported
Designer friendly - easy to set up, drag and drop
Add impulses and interact manually via Blueprint or C++
Well-optimized for a wide range of target hardware
Written in C++ for maximum efficiency
Includes photorealistic foliage by Alex Patel
Supports Every Major Platform
Designed with multiplayer in mind
Online documentation and direct support via email
Grass Flattening
Blaze trails through grass and foliage, leaving a lasting mark on the environment.
Shader Interaction
Convincing, yet computationally inexpensive interaction for grass and small shrubs.
True Physics Interaction
Switch to higher-fidelity true physics simulation for larger plants when up-close.
Pivot Painter 2.0 Support
Supports advanced shader-based foliage movement using Pivot Painter 2.0.
Technical Overview Video
Included Physical Foliage
Included Shader Foliage
You can use your own existing grass and foliage meshes with UIPF, but we’ve also included some high quality example content for your convenience!
UIPF Supports Unreal Engine version 4.19*-5.1 for all major platforms.
*Please note the Epic Marketplace only allows me to upload for the latest 3 engine versions and therefore can only provide updates for the latest 3 engine versions.