Contributed to a variety of systems and features in Submerged: Hidden Depths, a stadia exclusive made with Unreal Engine 4 (C++, BP).

Contributed to:

  • Game flow implementation – tutorialisation, story progression• Reactive world event systems (regional weather, ambient destruction)

  • Placement systems/tools for foliage & ocean interaction SFX & VFX w/designer config

  • Assorted UI and supporting Systems

  • Map screen with dynamic icon placement/pan/zoom, telescope discovery

  • HUD notification and tutorial Systems

  • VFX implementation, Ocean ripple reflection, Misc Shader development.