Apply force manually to the water body. Location in world space.  Strength Clamped beteween -10 and 10. Percent should be between 0 and 1
       
     
 Spawns an interaction particle effect at a location
       
     
 Ripples water and spawns particle effect at location proportional to damage amount
       
     
 Ripples water and spawns particle effect at location proportional to damage amount
       
     
 Function you can call if you need to manually request priority for a water body (making it the high res + interactive caustic casting body).  Only one body can have priority at a time, and by default a body requests priority on overlap with player p
       
     
 Apply force manually to the water body. Location in world space.  Strength Clamped beteween -10 and 10. Percent should be between 0 and 1
       
     

Apply force manually to the water body. Location in world space. Strength Clamped beteween -10 and 10. Percent should be between 0 and 1

 Spawns an interaction particle effect at a location
       
     

Spawns an interaction particle effect at a location

 Ripples water and spawns particle effect at location proportional to damage amount
       
     

Ripples water and spawns particle effect at location proportional to damage amount

 Ripples water and spawns particle effect at location proportional to damage amount
       
     

Ripples water and spawns particle effect at location proportional to damage amount

 Function you can call if you need to manually request priority for a water body (making it the high res + interactive caustic casting body).  Only one body can have priority at a time, and by default a body requests priority on overlap with player p
       
     

Function you can call if you need to manually request priority for a water body (making it the high res + interactive caustic casting body).

Only one body can have priority at a time, and by default a body requests priority on overlap with player pawn 0