Hi, I’m Elliot, a freelance Gameplay Programmer and Game Designer.
I love making games, programming in service of design, and VR design & development.
Check out some of my favorite personal projects below, or my blog and twitter for more recent insights into what my development interests and passions are.
Bachelors Degree in Games and Interactive Entertainment (QUT) with Distinction.
Unifed Interactive Physical Foliage
Role: Sole Developer
Engine: UE4 C++
Description: Plugin that adds high quality physical interaction to any unreal project. Works with any existing foliage and provides options for true physical foliage interaction as well as a cheaper shader based approach.